L-ISA spatial audio solutions deployed at Olympic Esports Week in Singapore

L-ISA Immersive Hyperreal Sound solutions were deployed at the first-ever Olympic Esports Week, hosted in Singapore’s 12,000 square-metre Suntec Convention & Exhibition Centre.

The event was created by the International Olympic Committee (IOC) in collaboration with various international sports federations and video game publishers.

Presplay, a Singapore-based live event and theatre company, led the creative production while sound designer Jeffrey Yue of Ctrl Fre@k created the sonic atmosphere.

Yue elaborated on the challenges of the installation: “The stage design included three massive LED screens stretching across the entire width of the main stage. My sound system design needed to complement these elements without interfering with audience sightline.”

In response to the challenges, Yue designed an L-ISA immersive loudspeaker configuration using smaller hangs spread above the wide screens, giving the opening and closing ceremonies the full benefit of spatial sound.

Yue proposed a system design that featured a main scene system of five hangs of one L Acoustics A15 focus and wide each, with four KS21 subwoofers flown in the centre. Nine L-Acoustics X12 boxes surrounded the audience seating area for a 360-degree immersive audio experience. J5 Productions provided and implemented the entire system.

Yue worked closely with the creative team and Concept Systems, an L-Acoustics certified provider distributor in Singapore. He states: “I was confident that the system would deliver dynamic sound for the different content needs of both esports and the event programs. Without the technological infrastructure and product knowledge from Concept Systems and the L Acoustics APAC technical team based in Singapore, I wouldn’t have been able to tap into invaluable resources to pull off this complex project.”

Beatrice Chia-Richmond, creative director of Presplay, concluded: “Jeffrey’s technical expertise in crafting creative audio solutions for this inaugural global esporting event allowed us to fulfil the requirements of the IOC and wow audiences.”

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